Because Auto Key is off, the frame at which you create the pad objects does not matter. You can then create a pad under the bouncing object and repeat the process at the next time where it hits the ground. To do that, you drag the time slider to a time when the bouncing object hits the ground, and make sure Auto Key is off before you proceed. The changes you make are constant through the entire animation.įor example, you might animate an object bouncing around your scene and then decide to create pads for the object to land on. If you create a new object, or change an object parameter that has not been animated yet, you can work at any time with Auto Key off.The results of changing an object or any other parameters with Auto Key off varies according to whether or not the object or parameters have been animated yet. Just as you can animate at any time by turning Auto Key on, you can also model at any time in your animation without creating animation keys. To see an example of using Auto Key to create animation, play the following video: When you transform an object or change an animatable parameter, 3ds Max creates keys at the current frame, as indicated by the time slider position.The Auto Key button, the time slider, and the border of the active viewport turn red to indicate you are in animation mode.Turning on Auto Key has the following effects: After that, you can move, delete, and re-create keys at the default frame. Keys are not created at the default frame until you create at least one key at a subsequent frame. If that key is the first animation key created for the parameter, a second animation key is also created at the Auto Key default frame to hold the parameter’s original value. When you make a change, 3ds Max creates a key storing the new value for the changed parameter at the current time. You can animate the position, rotation, and scale of an object, and almost all other settings and parameters.
#PRODUCT KEY AUTODESK 3DS MAX 2012 FULL#
This 30-day Trial has full functionality.To start creating animation, first turn on the Auto Key button, use the time slider to go to a particular frame, and then change something in your scene. This will enable immediate usage of shortcuts without studying them and make your keyboard look like a special CAD tool! Default settings are provided with stickers which can be attached to a keyboard.Or you can have a different sets of settings and switch between them! Setup your keys, export settings and you can transfer settings to a home computer for example. Each key can have up to 4 shortcuts using multiple presses.įor example, push a button once - vertical xline, push it twice - horizontal xline! Or you can have all your blocks library available on shortcuts! First press - insert shower block, second press - hand basin.Typing "m2p" is not convenient as well because these 3 letters are far away from each other on keyboard! Otherwise you have to shift right click and select "mid between 2 points" which is extra time and eye fatigue. Move dimension text: aidimtextmove you will have a useful object snap at your fingertips all the time. Just type the commands sequence in the provided field! Despite that waiting for user input is not implemented, there are endless useful macros, such as: Shortcuts don't work when editing text or typing commands' prompts. The shortcuts mode automatically deactivates for editing text and typing options for commands.ĭeactivating the shortcuts mode becomes a rare necessity once the most used commands are on shortcuts.Graphical interface for straightforward customization.Ĭhanging a shortcut key is easier than ever before! Just select a button and type commands like you do in the command line.Start from a clean layout or use provided default settings. In this mode one key is one command or chain of commands. This app adds the special shortcuts mode to your keyboard.